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Fundamentals Of Character Design.rar

Info:This is a beginning character design course with an emphasis on creating memorable characters with interesting personalities & shapes to tell a story. The goal is to visually communicate our characters from life observations, reference, and our imaginations. As we continue the course, the students will get used to the idea of iteration and refinement in designs, better serving the story and direction. Exploration, getting out of your comfort zone, and visually communicating through drawing will be major components to our class.

Fundamentals of Character Design.rar

You will leave this class not only confident in your ability to conceptualize characters for your own original stories, but also being able to distinguish what makes a character in media successful or not.

Animation may have evolved in the decades since The Illusion of Life was first published, but the fundamentals remain and the 12 principles of animation still apply in all kinds of areas, from films to web design.

Follow through concerns the parts of the body that continue to move when a character stops. The parts then pull back towards the centre of mass, just like with a real person. Follow through also applies to objects.

To represent this in animation, more frames must be drawn at the beginning and end in an action sequence. Ease in, ease out adds more realism to your animation and will help the audience identify and sympathise with your characters.

This principle of animation helps emphasise the main action within a scene by adding an extra dimension to your characters and objects. Subtleties, such as the way a person swings their arms while walking down the street, give colour to your creations and make them appear more human.

As in real life, animation is all about timing. Get this principle right and it grounds your animation in realism, as everything will appear to follow the laws of physics. Think about the size and weight of your characters in relation to what and who are around them. A lightweight person or object is going to react quicker to being pushed than a heavy one.

Disney believes that exaggeration should be true to reality to an extent, but made more extreme - often pushed just beyond the realms of realism, to make their characters pop and add fun to their adventures.

Randy has been working as a character designer and illustrator for several years from his home in Eastern Idaho, where he lives with his beautiful wife and four children. His work has been featured in numerous books, magazine covers, graphic novels, video game cinematics and trailers, television shows, and feature films.

Watch as Randy presents and explains the 13 common character archetypes as well as how to use archetypes properly. Common archetypes are like: The Hero or The Warrior, The Rebel or Outlaw Character, The Explorer, The Creator and many more.

The main thing to think about when designing the costume for a character is to think about the character story and the whole story from beginning to end. And think about the costume being designed differently in different points.

In this DVD, Angela Guenette walks you through her approach on modeling a character within Blender 2.5. She demonstrates the tools used in Blender and techniques on how to create efficient topology with clean edge flow. This will facilitate the creation of facial and body deformations for rigging and animation use.

DVD includes 9 reference images from (used with permission from and are marked with their copyright), prepared background images, concept designs, and .blend file of final completed character model.

The training requires a good understanding of modeling basics in Blender.To become a good character modeler, it is also highly recommended to study anatomy books from the masters, and take life drawing classes for a thorough understanding of the fundamentals and proportions.This DVD is not intended to teach anatomy fundamentals or how to design a character.

What is it about the characters we see in our favorite books, animated films, and games that make us laugh, cry, and respond to them? How do character designers develop ideas that are unique, memorable, and captivate us as an audience? This book answers these questions and more, taking a comprehensive, visual, and analytical approach to discover just what it is that makes a character appealing. Understand key principles like shape language, proportion, and exaggeration, and learn from talented professionals who share industry secrets for getting the most out of anatomy, gesture, expression, and costume. Uncover ways to convey relationships and interaction between multiple characters, and how narrative fuels authentic and engaging characterization. With hundreds of lively illustrations to inspire and study, and tricks of the trade from celebrated artists, this thorough and insightful volume is an essential library addition for anyone interested in character design.

I will be walking you through my entire process of creating a character from start to finish so that by the end of the course you will be able to create original characters in your own style by yourself.

This class is here to show you how to create characters for books and comics that readers will connect to and follow through their entire journey. We will cover the basics of creating appealing characters with personality as well as techniques and tips to save you time and energy while creating a series around them.

You will learn not only how to design your characters as you imagined, but to bring them to life through visual storytelling and acting. Whether you have an epic tale to tell, or a simple funny anecdote,I look forward to helping you develop the skills to share your stories with the world!

By the end of this course, you will know how to create an original character concept, draw it consistently with model sheets, and draw characters with emotional range acting in different scenarios across visual storytelling mediums such as webcomics and books.

Creating a great animated character is no easy task. Professional animated characters require a mix of fantastic design, an understanding of movement, thoughtful rigging, clever keyframing, and the right tools.

One of the most important character rigging tools for After Effects recently received an overhaul that can't be ignored. Duik Bassel is the long-awaited update to Duik, a free character animation tool for After Effects. Duik Bassel is full of helpful features that make it easier than ever to animate characters in After Effects.

In the following tutorial we'll learn how to get up and running with Duik Bassel in After Effects. The tutorial covers all of the Duik Bassel basics you need to know and we even give you a free character project file so you can follow along. Remember, Duik Bassel is not included with After Effects. You will need to download and install Duik from the Rainbox website. Did I mention that the tool is completely free?!

This was definitely just an introduction to the wide world of character animation in After Effects. If you're interested in creating animated characters like a pro I highly recommend that you check out Character Animation Bootcamp. The course is a deep-dive into the world of character animation. You'll learn the ins-and-outs of posing, timing, storytelling and more.

Morgan Williams (00:11): Hey everyone, Morgan here from school of motion. And in this tutorial, we're going to take a quick look at doing a very basic character rig using the new DUIK facile. Now do it's been around for quite some time, but this latest update to DUIK Bassel is really amazing and provides a whole new set of tools and a whole new procedure for rigging characters in after effects. And it's really a game changer in a lot of ways. Now we're going to do a very basic straightforward rig here, but if you're interested in learning a lot more about rigging characters and after-effects please check out my rigging academy course at school of motion. So let's take a look at the character we have to rig here. This is Mo Gran, whose name sounds suspiciously like mine and who looks suspiciously like me designed by the amazing Alex Pope.

Morgan Williams (01:04): Now let's take a look at the way this character is broken up. The arms are broken up into upper arm for arm and hand pieces and note that the upper and lower arm and the hand, they all overlap each other with perfectly circular overlaps. And those overlaps are indicated by these marker guides here that we're going to be using as part of the rigging process in rigging academy, we talk a lot about prepping artwork, but the basic idea is especially for limbs knees, ankles wrists, you want to try to have perfectly circular overlaps between the artwork whenever possible. This is going to give you the greatest range of motion. It's also a good idea to create these markers, to mark, where those circular overlaps are. And you'll see why. Once we get a little farther in here, the legs are divided with a thigh, a calf, a foot, which is basically the ankle, the heel up to the ball of the foot, and then a total layer sticking off the end there. 041b061a72

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